/*
Language: C\C++ (To convert to C,
just change cout to printf and cin to scanf and
change the library files)
Category: Miscellaneous
Description: bricks game
*/
#include"graphics.h"
#include "iostream.h"
#include "stdio.h"
#include "conio.h"
#include "dos.h"
#include "stdlib.h"
int getkey();
void main()
{
int gd,gm;
gd=DETECT;
initgraph(&gd,&gm,"c:\\tc\\bgi");
cleardevice();
int ar,xc,yc,xr=0,yr=195,a=1,b=1,c=0,are;
void *bu,*buf;
int X=0,Y=0,s,area1;
void *buff1;
rectangle(0,0,50,25);
setfillstyle(6,6);
floodfill(2,2,15);
ar=imagesize(0,0,50,25);
bu=malloc(ar);
getimage(0,0,50,25,bu);
putimage(0,0,bu,XOR_PUT);
rectangle(0,0,50,25);
setfillstyle(6,8);
floodfill(2,2,15);
are=imagesize(0,0,50,25);
buf=malloc(are);
getimage(0,0,50,25,buf);
putimage(0,0,buf,XOR_PUT);
for(int j=0;j<180;j+=27)
for(int i=0;i<600;i+=52)
putimage(0+i,27+j,bu,XOR_PUT);
putimage(0,27,bu,XOR_PUT);
putimage(572,27,bu,XOR_PUT);
putimage(0,27,buf,XOR_PUT);
putimage(572,27,buf,XOR_PUT);
setcolor(3);
rectangle(80,445,159,452);
setfillstyle(1,1);
floodfill(82,447,3);
area1=imagesize(80,445,159,452);
buff1=malloc(area1);
getimage(80,445,159,452,buff1);
setcolor(4);
line(0,479,640,479);
int area,x=325,y=325,ch,xdirn=-1,ydirn=-1,step;
int maxx,maxy;
void *buff;
setcolor(WHITE);
setfillstyle(SOLID_FILL,RED);
circle(350,350,5);
floodfill(350,350,WHITE);
area=imagesize(345,345,355,355);
buff=malloc(area);
getimage(345,345,355,355,buff);
putimage(345,345,buff,XOR_PUT);
while (1)
{
putimage(x, y, buff, XOR_PUT);
delay(15);
putimage(x, y, buff, XOR_PUT);
x=x+(xdirn*2);
y=y+(ydirn*3);
if ( x + 10 - 1 > 640 )
{
xdirn*=-1;
x = 640 - 10 + 1;
}
if (x < 0)
{
xdirn*=-1;
x = 0;
}
if ( y + 10 - 1 > 470 )
{
// ydirn*=-1;
// y = 470 - 10 + 1;
cleardevice();
outtextxy(200,200,"Sorry! You loose the game.");
outtextxy(250,240,"Try Again!!!");
gotoxy(30,8);
cout<<"Total Score : "<<s;
delay(5000);
getch();
goto tt;
}
if(c==1020)
{
outtextxy(180,200,"Congrats! You have finished the game.");
gotoxy(30,8);
cout<<"Total Score : "<<s;
delay(5000);
getch();
goto tt;
}
if ( getpixel(x,y)==1 )
{
sound(500);
delay(15);
nosound();
ydirn*=-1;
}
if (getpixel(x,y)==6)
{
sound(100);
delay(50);
nosound();
ydirn*=-1;
xc=x;
yc=y;
a=xc/52;
b=(yc/27);
xr=a*52;
yr=b*27;
putimage(xr,yr,bu,XOR_PUT);
c+=10;
}
if (getpixel(x,y)==8)
{
sound(800);
delay(200);
nosound();
ydirn*=-1;
xc=x;
yc=y;
a=xc/52;
b=(yc/27);
xr=a*52;
yr=b*27;
putimage(xr,yr,buf,XOR_PUT);
c+=100;
}
if( y < 0 )
{
ydirn*=-1;
y=0;
}
gotoxy(65,1);
cout<<"SCORE : "<< s;
if( kbhit() )
{
s=getkey();
if(s!=1)
{
if(X>480)
{
X=480;
putimage(160+X,445+Y,buff1,XOR_PUT);
}
if(X<-80)
{
X=-80;
putimage(80+X,445+Y,buff1,XOR_PUT);
}
putimage(80+X,445+Y,buff1,XOR_PUT);
//if(s==72)
// Y+=-40;
if(s==75)
X+=-40;
//if(s==80)
// Y+=40;
if(s==77)
X+=40;
putimage(80+X,445+Y,buff1,XOR_PUT);
}
if(s==1)
{
tt: free(bu);
free(buff);
free(buff1);
closegraph();
exit(0);
}
}
}
//free(bu);
//free(buff);
//free(buff1);
//closegraph();
}
int getkey()
{
union REGS j,o;
j.h.ah=0;
int86(22,&j,&o);
return(o.h.ah);
}
Language: C\C++ (To convert to C,
just change cout to printf and cin to scanf and
change the library files)
Category: Miscellaneous
Description: bricks game
*/
#include"graphics.h"
#include "iostream.h"
#include "stdio.h"
#include "conio.h"
#include "dos.h"
#include "stdlib.h"
int getkey();
void main()
{
int gd,gm;
gd=DETECT;
initgraph(&gd,&gm,"c:\\tc\\bgi");
cleardevice();
int ar,xc,yc,xr=0,yr=195,a=1,b=1,c=0,are;
void *bu,*buf;
int X=0,Y=0,s,area1;
void *buff1;
rectangle(0,0,50,25);
setfillstyle(6,6);
floodfill(2,2,15);
ar=imagesize(0,0,50,25);
bu=malloc(ar);
getimage(0,0,50,25,bu);
putimage(0,0,bu,XOR_PUT);
rectangle(0,0,50,25);
setfillstyle(6,8);
floodfill(2,2,15);
are=imagesize(0,0,50,25);
buf=malloc(are);
getimage(0,0,50,25,buf);
putimage(0,0,buf,XOR_PUT);
for(int j=0;j<180;j+=27)
for(int i=0;i<600;i+=52)
putimage(0+i,27+j,bu,XOR_PUT);
putimage(0,27,bu,XOR_PUT);
putimage(572,27,bu,XOR_PUT);
putimage(0,27,buf,XOR_PUT);
putimage(572,27,buf,XOR_PUT);
setcolor(3);
rectangle(80,445,159,452);
setfillstyle(1,1);
floodfill(82,447,3);
area1=imagesize(80,445,159,452);
buff1=malloc(area1);
getimage(80,445,159,452,buff1);
setcolor(4);
line(0,479,640,479);
int area,x=325,y=325,ch,xdirn=-1,ydirn=-1,step;
int maxx,maxy;
void *buff;
setcolor(WHITE);
setfillstyle(SOLID_FILL,RED);
circle(350,350,5);
floodfill(350,350,WHITE);
area=imagesize(345,345,355,355);
buff=malloc(area);
getimage(345,345,355,355,buff);
putimage(345,345,buff,XOR_PUT);
while (1)
{
putimage(x, y, buff, XOR_PUT);
delay(15);
putimage(x, y, buff, XOR_PUT);
x=x+(xdirn*2);
y=y+(ydirn*3);
if ( x + 10 - 1 > 640 )
{
xdirn*=-1;
x = 640 - 10 + 1;
}
if (x < 0)
{
xdirn*=-1;
x = 0;
}
if ( y + 10 - 1 > 470 )
{
// ydirn*=-1;
// y = 470 - 10 + 1;
cleardevice();
outtextxy(200,200,"Sorry! You loose the game.");
outtextxy(250,240,"Try Again!!!");
gotoxy(30,8);
cout<<"Total Score : "<<s;
delay(5000);
getch();
goto tt;
}
if(c==1020)
{
outtextxy(180,200,"Congrats! You have finished the game.");
gotoxy(30,8);
cout<<"Total Score : "<<s;
delay(5000);
getch();
goto tt;
}
if ( getpixel(x,y)==1 )
{
sound(500);
delay(15);
nosound();
ydirn*=-1;
}
if (getpixel(x,y)==6)
{
sound(100);
delay(50);
nosound();
ydirn*=-1;
xc=x;
yc=y;
a=xc/52;
b=(yc/27);
xr=a*52;
yr=b*27;
putimage(xr,yr,bu,XOR_PUT);
c+=10;
}
if (getpixel(x,y)==8)
{
sound(800);
delay(200);
nosound();
ydirn*=-1;
xc=x;
yc=y;
a=xc/52;
b=(yc/27);
xr=a*52;
yr=b*27;
putimage(xr,yr,buf,XOR_PUT);
c+=100;
}
if( y < 0 )
{
ydirn*=-1;
y=0;
}
gotoxy(65,1);
cout<<"SCORE : "<< s;
if( kbhit() )
{
s=getkey();
if(s!=1)
{
if(X>480)
{
X=480;
putimage(160+X,445+Y,buff1,XOR_PUT);
}
if(X<-80)
{
X=-80;
putimage(80+X,445+Y,buff1,XOR_PUT);
}
putimage(80+X,445+Y,buff1,XOR_PUT);
//if(s==72)
// Y+=-40;
if(s==75)
X+=-40;
//if(s==80)
// Y+=40;
if(s==77)
X+=40;
putimage(80+X,445+Y,buff1,XOR_PUT);
}
if(s==1)
{
tt: free(bu);
free(buff);
free(buff1);
closegraph();
exit(0);
}
}
}
//free(bu);
//free(buff);
//free(buff1);
//closegraph();
}
int getkey()
{
union REGS j,o;
j.h.ah=0;
int86(22,&j,&o);
return(o.h.ah);
}
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